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Flutter Bottom Navigation Bar with Multiple Navigators: A Case Study

Source code on GitHub

Update: The solution presented in this article is based on Navigator 1.0 and doesn't support deep linking and URL navigation. Read my updated article here: Flutter Bottom Navigation Bar with Stateful Nested Routes using GoRouter

Today we're going to look at navigation in Flutter.

But not just any boring navigation. 😉

No, ladies and gentlemen, we're going to make this interesting.

Here's an app with a BottomNavigationBar:

What we want is for each tab to have its own navigation stack. This is so that we don't lose the navigation history when switching tabs. Example:

How to build this? Short version:

  • Create an app with a Scaffold and a BottomNavigationBar.
  • In the Scaffold body, create a Stack with one child for each tab.
  • Each child is an Offstage widget with a child Navigator.
  • Don't forget to handle Android back navigation with WillPopScope.

Want the longer and more interesting explanation? First, a couple of disclaimers:

  • This article assumes you are familiar with navigation in Flutter. See the Navigation basics tutorial, as well as the Navigator, MaterialPageRoute, and MaterialApp classes for more context.
  • The same result could be achieved using CupertinoTabScaffold, which supports multiple navigation stacks. But CupertinoTabScaffold is not very customizable, so here we will roll out a custom implementation.
  • Some of this code is experimental. If you know of a better way, please let me know.

Ok, let's get started.

It's all about the navigators

All Flutter apps always define a MaterialApp. Normally this sits at the root of the widget tree:

void main() => runApp(new MyApp()); class MyApp extends StatelessWidget { @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter Demo', theme: ThemeData( primarySwatch: Colors.red, ), home: App(), ); } }

Then, we can define our App class like so:

// app.dart class App extends StatefulWidget { @override State<StatefulWidget> createState() => AppState(); } class AppState extends State<App> { var _currentTab = TabItem.red; void _selectTab(TabItem tabItem) { setState(() => _currentTab = tabItem); } @override Widget build(BuildContext context) { return Scaffold( body: _buildBody(), bottomNavigationBar: BottomNavigation( currentTab: _currentTab, onSelectTab: _selectTab, ), ); } Widget _buildBody() { // TODO: return a widget representing a page } }

This class uses a TabItem enumeration that defines three separate tabs:

// tab_item.dart import 'package:flutter/material.dart'; enum TabItem { red, green, blue } const Map<TabItem, String> tabName = { TabItem.red: 'red', TabItem.green: 'green', TabItem.blue: 'blue', }; const Map<TabItem, MaterialColor> activeTabColor = { TabItem.red: Colors.red, TabItem.green: Colors.green, TabItem.blue: Colors.blue, };

The code above also defines a label and a color for each tab using two maps.


Let's review the build() method of the App class again:

@override Widget build(BuildContext context) { return Scaffold( body: _buildBody(), bottomNavigationBar: BottomNavigation( currentTab: _currentTab, onSelectTab: _selectTab, ), ); }

BottomNavigation is a custom widget that draws the three tabs with the correct colors, using BottomNavigationBar. It takes the _currentTab as an input and calls the _selectTab method to update the state as needed.

Here's what this class looks like:

class BottomNavigation extends StatelessWidget { BottomNavigation({@required this.currentTab, @required this.onSelectTab}); final TabItem currentTab; final ValueChanged<TabItem> onSelectTab; @override Widget build(BuildContext context) { return BottomNavigationBar( type: BottomNavigationBarType.fixed, items: [ _buildItem(TabItem.red), _buildItem(TabItem.green), _buildItem(TabItem.blue), ], onTap: (index) => onSelectTab( TabItem.values[index], ), ); } BottomNavigationBarItem _buildItem(TabItem tabItem) { return BottomNavigationBarItem( icon: Icon( Icons.layers, color: _colorTabMatching(tabItem), ), label: tabName[tabItem], ); } Color _colorTabMatching(TabItem item) { return currentTab == item ? activeTabColor[item] : Colors.grey; } }

This takes care of drawing the BottomNavigationBar and calling onSelectTab when the user switches between tabs.


Let's get back to our App widget and implement a _buildBody() method that returns a widget for the Scaffold body:

For simplicity, we can start by adding a FlatButton with a callback to push a new page:

Widget _buildBody() { return Container( color: activeTabColor[TabItem.red], alignment: Alignment.center, child: FlatButton( child: Text( 'PUSH', style: TextStyle(fontSize: 32.0, color: Colors.white), ), onPressed: _push, ) ); } void _push() { Navigator.of(context).push(MaterialPageRoute( // we'll look at ColorDetailPage later builder: (context) => ColorDetailPage( color: activeTabColor[TabItem.red], title: tabName[TabItem.red], ), )); }

How does the _push() method work?

  • MaterialPageRoute takes care of creating a new route to be pushed
  • Navigator.of(context) finds a Navigator above in the widget tree, and uses it to push the new route.

You may wonder, where does the Navigator widget come from?

We haven't created one ourselves and the parent of our App class is the MaterialApp at the root of the widget tree.

As it turns out, MaterialApp creates its own Navigator internally.

However, if we just use Navigator.of(context) to push the new route, something unexpected happens.

The whole BottomNavigationBar and its contents slide away as the new page is presented. Not cool. 🤨

What we actually want is for the detail page to be pushed over the main page, but to keep the BottomNavigationBar at the bottom.

This does not work because Navigator.of(context) finds an ancestor of the BottomNavigatorBar itself. In fact, the widget tree looks something like this:

â–¼ MyApp â–¼ MaterialApp â–¼ <some other widgets> â–¼ Navigator â–¼ <some other widgets> â–¼ App â–¼ Scaffold â–¼ body: <some other widgets> â–¼ BottomNavigationBar

And if we open up the Flutter inspector, here it is:

If we could use a Navigator that is not an ancestor of our BottomNavigationBar, then things would work as intended.

Ok Navigator, show me what you can do

The solution is to wrap the body of our Scaffold object with a new Navigator.

But before we do that, let's introduce three new classes that we'll be using to show our final UI.

The first class is called TabNavigator:

// 1 class TabNavigatorRoutes { static const String root = '/'; static const String detail = '/detail'; } // 2 class TabNavigator extends StatelessWidget { TabNavigator({this.navigatorKey, this.tabItem}); final GlobalKey<NavigatorState> navigatorKey; final TabItem tabItem; // 3 Map<String, WidgetBuilder> _routeBuilders(BuildContext context, {int materialIndex: 500}) { return { TabNavigatorRoutes.root: (context) => ColorsListPage( color: TabHelper.color(tabItem), title: TabHelper.description(tabItem), onPush: (materialIndex) => _push(context, materialIndex: materialIndex), ), TabNavigatorRoutes.detail: (context) => ColorDetailPage( color: TabHelper.color(tabItem), title: TabHelper.description(tabItem), materialIndex: materialIndex, ), }; } // 4 @override Widget build(BuildContext context) { final routeBuilders = _routeBuilders(context); return Navigator( key: navigatorKey, initialRoute: TabNavigatorRoutes.root, onGenerateRoute: (routeSettings) { return MaterialPageRoute( builder: (context) => routeBuilders[routeSettings.name](context), ); }, ); } // 5 void _push(BuildContext context, {int materialIndex: 500}) { var routeBuilders = _routeBuilders(context, materialIndex: materialIndex); Navigator.push( context, MaterialPageRoute( builder: (context) => routeBuilders[TabNavigatorRoutes.detail](context), ), ); } }

How does this work?

  • On step 1 we define two route names: / and /detail
  • On step 2 we define the constructor for TabNavigator. This takes a navigatorKey and a tabItem.
  • Note that navigatorKey has type GlobalKey<NavigatorState>. We need this to uniquely identify the navigator across the entire app (read more about GlobalKey here).
  • On step 3 we define a _routeBuilders method, which associates a WidgetBuilder to each of the two routes we have defined. We'll look at the ColorsListPage and ColorDetailPage in a second.
  • On step 4 we implement the build() method, which returns a new Navigator object.
  • This takes a key and an initialRoute parameter.
  • It also has an onGenerateRoute method, which is called every time a route needs to be generated. This makes use of the _routeBuilders() method we have defined above.
  • On step 5 we define a _push() method which is used to push a detail route with a ColorDetailPage.

Here is the ColorsListPage class:

class ColorsListPage extends StatelessWidget { ColorsListPage({this.color, this.title, this.onPush}); final MaterialColor color; final String title; final ValueChanged<int> onPush; @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( title: Text( title, ), backgroundColor: color, ), body: Container( color: Colors.white, child: _buildList(), )); } final List<int> materialIndices = [900, 800, 700, 600, 500, 400, 300, 200, 100, 50]; Widget _buildList() { return ListView.builder( itemCount: materialIndices.length, itemBuilder: (BuildContext content, int index) { int materialIndex = materialIndices[index]; return Container( color: color[materialIndex], child: ListTile( title: Text('$materialIndex', style: TextStyle(fontSize: 24.0)), trailing: Icon(Icons.chevron_right), onTap: () => onPush(materialIndex), ), ); }); } }

The purpose of this class is to show a ListView with all the color shades of the input MaterialColor. MaterialColor is nothing more than a ColorSwatch with ten different shades.

For completeness, here is the ColorDetailPage:

class ColorDetailPage extends StatelessWidget { ColorDetailPage({this.color, this.title, this.materialIndex: 500}); final MaterialColor color; final String title; final int materialIndex; @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( backgroundColor: color, title: Text( '$title[$materialIndex]', ), ), body: Container( color: color[materialIndex], ), ); } }

This one is simple: it just shows a page with an AppBar and the color shade that is selected from the input MaterialColor. It looks like this:

Putting things together

Now that we have our TabNavigator, let's go back to our App and make use of it:

final navigatorKey = GlobalKey<NavigatorState>(); @override Widget build(BuildContext context) { return Scaffold( body: TabNavigator( navigatorKey: navigatorKey, tabItem: currentTab, ), bottomNavigationBar: BottomNavigation( currentTab: currentTab, onSelectTab: _selectTab, ), ); }
  • First, we define a navigatorKey.
  • Then in our build() method we create a TabNavigator with it and also pass in the currentTab.

If we run the app now, we can see that push works correctly when selecting a list item, and the BottomNavigationBar stays in place. Yay! 😀

There is one problem though. Switching between tabs doesn't seem to work, as we always show the red pages inside the Scaffold body.

Multiple Navigators

This is because we have defined a new navigator, but this is shared across all three tabs.

Remember: what we want is independent navigation stacks for each tab!

Let's fix this by creating three navigators:

class App extends StatefulWidget { @override State<StatefulWidget> createState() => AppState(); } class AppState extends State<App> { var _currentTab = TabItem.red; final _navigatorKeys = { TabItem.red: GlobalKey<NavigatorState>(), TabItem.green: GlobalKey<NavigatorState>(), TabItem.blue: GlobalKey<NavigatorState>(), }; void _selectTab(TabItem tabItem) { setState(() => _currentTab = tabItem); } @override Widget build(BuildContext context) { return Scaffold( body: Stack(children: <Widget>[ _buildOffstageNavigator(TabItem.red), _buildOffstageNavigator(TabItem.green), _buildOffstageNavigator(TabItem.blue), ]), bottomNavigationBar: BottomNavigation( currentTab: _currentTab, onSelectTab: _selectTab, ), ); } Widget _buildOffstageNavigator(TabItem tabItem) { return Offstage( offstage: _currentTab != tabItem, child: TabNavigator( navigatorKey: navigatorKeys[tabItem], tabItem: tabItem, ), ); } }

A few notes:

  • In the AppState class we define a map of global navigator keys. We need this to ensure we use multiple navigators.
  • The body of our Scaffold is now a Stack with three children.
  • Each child is built in the _buildOffstageNavigator() method.
  • This uses the Offstage widget with a child TabNavigator. The offstage property is true if the tab being rendered doesn't match the current tab.
  • We pass navigatorKey[tabItem] to our TabNavigator to ensure that we have one separate navigator key for each tab.

If we compile and run the app, everything now works as intented. We can push / pop each navigator independently, and the offstage navigators keep their state. 🚀

One more thing

If we run the app on Android, we observe an interesting behaviour when we press the back button:

The app is dismissed and we are back to the home screen!

This is because we haven't specified how the back button should be handled.

Let's fix that:

@override Widget build(BuildContext context) { return WillPopScope( onWillPop: () async => !await navigatorKeys[currentTab].currentState.maybePop(), child: Scaffold( body: Stack(children: <Widget>[ _buildOffstageNavigator(TabItem.red), _buildOffstageNavigator(TabItem.green), _buildOffstageNavigator(TabItem.blue), ]), bottomNavigationBar: BottomNavigation( currentTab: currentTab, onSelectTab: _selectTab, ), ), ); }

This is done with the WillPopScope widget, which controls how routes are dismissed. From the documentation of WillPopScope:

Registers a callback to veto attempts by the user to dismiss the enclosing [ModalRoute]

Note how the onWillPop() callback to returns false if the current navigator can pop, or true otherwise.

If we run the app again, we can see that pressing the back button dismisses any pushed routes, and only if we press it again we leave the app.

One thing to note is that when we push a new route on Android, this slides in from the bottom. Instead the convention is to slide in from the right on iOS.

Credits

Credits go to Brian Egan for finding a way to make the navigators work. It was his idea to use a Stack with Offstage widgets to preserve the state of the navigators.

Wrap up

Today we have learned a good deal about Flutter navigation, and how to combine BottomNavigationBar, Stack, Offstage and Navigator widgets to enable multiple navigation stacks.

Using Offstage widgets ensures that all our navigators preserve their state as they remain inside the widget tree. This likely comes with some performance penalty, so I recommend to profile your app if you choose to use them.

Note: instead of rolling out our own Navigators with Offstage widgets, we could use a CupertinoTabScaffold, which already has built-in support for independent navigation stacks. But unlike the material Scaffold, CupertinoTabScaffold has a limited API and you can't use it to add a floating action button.

For a complete reference app that uses CupertinoTabScaffold, you can check my Starter Architecture repo on GitHub.

The entire source code for this article can be found here:

Update: The solution presented in this article is based on Navigator 1.0 and doesn't support deep linking and URL navigation. Read my updated article here: Flutter Bottom Navigation Bar with Stateful Nested Routes using GoRouter

Happy coding!

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